Otp Behaviors
Building concurrent systems with OTP? This guide provides a complete overview of all OTP behaviors, decision criteria for selecting the right behavior, and practical patterns for each. Learn when to use GenServer, Supervisor, GenStateMachine, Task, and Agent through real production scenarios.
Why OTP Behaviors Matter
OTP (Open Telecom Platform) provides battle-tested abstractions for concurrent, fault-tolerant systems. Each behavior solves specific production challenges:
- GenServer - General-purpose stateful processes with synchronous/asynchronous calls
- Supervisor - Automatic fault recovery and process lifecycle management
- GenStateMachine - Complex finite state machines with explicit state transitions
- Task - Short-lived asynchronous operations without long-term state
- Agent - Simple state containers with minimal boilerplate
Production reality: Choosing the wrong behavior increases complexity and reduces maintainability.
Our approach: Decision matrix first → Understand each behavior → See production patterns.
OTP Behavior Decision Matrix
Use this decision tree to select the appropriate behavior:
%% Color Palette: Blue #0173B2, Orange #DE8F05, Teal #029E73, Purple #CC78BC, Brown #CA9161
graph TD
A["Need concurrency?"] -->|No| Z["Pure functions<br/>No OTP needed"]
A -->|Yes| B["Managing other processes?"]
B -->|Yes| C["Supervisor"]
B -->|No| D["Need long-lived state?"]
D -->|No| E["Task"]
D -->|Yes| F["Complex state transitions?"]
F -->|Yes| G["GenStateMachine"]
F -->|No| H["Simple state?"]
H -->|Yes - Read heavy| I["Agent"]
H -->|Yes - General purpose| J["GenServer"]
style C fill:#0173B2,stroke:#000,color:#fff
style E fill:#DE8F05,stroke:#000,color:#fff
style G fill:#029E73,stroke:#000,color:#fff
style I fill:#CC78BC,stroke:#000,color:#fff
style J fill:#CA9161,stroke:#000,color:#fff
Quick Selection Guide
| Use Case | Behavior | Reason |
|---|---|---|
| Process supervision | Supervisor | Automatic restart, fault isolation |
| API rate limiter | GenServer | Persistent state, synchronized access |
| Background job execution | Task | Short-lived, async, no long-term state |
| Payment workflow FSM | GenStateMachine | Complex state graph, explicit transitions |
| Configuration cache | Agent | Read-optimized, simple state container |
| WebSocket connection pool | GenServer | Connection state, lifecycle callbacks |
| Health check monitor | Task.async + Supervisor | Async operations with supervision |
| Shopping cart state | GenServer | Mutable state, synchronous updates |
GenServer - General State Management
When to Use GenServer
Use GenServer when you need:
- Long-lived processes with mutable state
- Synchronous request-response patterns (call)
- Asynchronous fire-and-forget messages (cast)
- Lifecycle callbacks (init, terminate, handle_info)
- Complex business logic around state transitions
Production Pattern - API Rate Limiter
# GenServer-based token bucket rate limiter
defmodule RateLimiter do
use GenServer # => Imports GenServer behavior
# => Provides init/1, handle_call/3, etc.
@refill_rate 10 # => Tokens per second
@bucket_size 100 # => Maximum tokens
# => Client API
def start_link(opts \\ []) do
GenServer.start_link(__MODULE__, opts, name: __MODULE__)
# => Starts process, registers name
# => Returns {:ok, pid}
end
def check_rate(user_id) do
GenServer.call(__MODULE__, {:check, user_id})
# => Synchronous call
# => Returns {:ok, :allowed} or {:error, :rate_limited}
end
# => Server Callbacks
def init(_opts) do
:timer.send_interval(1000, :refill) # => Schedule refill every 1s
# => Sends :refill message to self()
{:ok, %{}} # => Initial state: empty map
# => Type: %{user_id => tokens}
end
def handle_call({:check, user_id}, _from, state) do
tokens = Map.get(state, user_id, @bucket_size)
# => Get user tokens, default to full bucket
# => Type: integer
if tokens > 0 do
new_state = Map.put(state, user_id, tokens - 1)
# => Consume 1 token
{:reply, {:ok, :allowed}, new_state} # => Allow request, update state
# => Type: {:reply, term(), map()}
else
{:reply, {:error, :rate_limited}, state}
# => Reject request, state unchanged
end
end
def handle_info(:refill, state) do
new_state =
state
|> Enum.map(fn {user_id, tokens} ->
{user_id, min(tokens + @refill_rate, @bucket_size)}
# => Add tokens, cap at bucket_size
# => Type: {user_id, integer}
end)
|> Map.new() # => Convert back to map
{:noreply, new_state} # => Update state, no reply needed
# => Type: {:noreply, map()}
end
end
# Usage
{:ok, _pid} = RateLimiter.start_link() # => Starts rate limiter
# => Returns {:ok, pid}
RateLimiter.check_rate("user_123") # => {:ok, :allowed}
RateLimiter.check_rate("user_123") # => {:ok, :allowed} (99 left)
# ... 100 calls later ...
RateLimiter.check_rate("user_123") # => {:error, :rate_limited}GenServer Trade-offs
| Aspect | Advantages | Disadvantages |
|---|---|---|
| State Management | Full control over state mutations | Must handle all edge cases manually |
| Synchronization | Built-in call/cast semantics | Can become bottleneck if overused |
| Lifecycle | Rich callback interface | More boilerplate than Agent |
| Complexity | Handles complex scenarios | Overkill for simple state containers |
Supervisor - Fault Tolerance
When to Use Supervisor
Use Supervisor when you need:
- Automatic process restart on failure
- Fault isolation (prevent cascading failures)
- Process lifecycle management (start, stop, restart)
- Supervision trees for hierarchical systems
- Different restart strategies (one_for_one, rest_for_one, one_for_all)
Production Pattern - Worker Pool Supervision
# Supervisor for database connection pool
defmodule DBConnectionPool do
use Supervisor # => Imports Supervisor behavior
# => Provides init/1, start_link/1
def start_link(opts) do
Supervisor.start_link(__MODULE__, opts, name: __MODULE__)
# => Starts supervisor process
# => Returns {:ok, pid}
end
def init(opts) do
pool_size = Keyword.get(opts, :pool_size, 10)
# => Get pool size, default 10
# => Type: integer
children =
for i <- 1..pool_size do
Supervisor.child_spec(
{DBConnection, [id: i]}, # => Worker module and args
id: {:db_connection, i} # => Unique ID for each worker
# => Required for restart tracking
)
end # => List of 10 child specs
# => Type: [child_spec()]
Supervisor.init(children, strategy: :one_for_one)
# => one_for_one: Only failed child restarts
# => Other options: :rest_for_one, :one_for_all
# => Returns {:ok, {supervisor_flags, [child_spec]}}
end
end
# Individual connection worker
defmodule DBConnection do
use GenServer
def start_link(opts) do
id = Keyword.fetch!(opts, :id) # => Required :id option
GenServer.start_link(__MODULE__, id, name: via_tuple(id))
# => Register with process registry
end
defp via_tuple(id) do
{:via, Registry, {DBConnectionRegistry, id}}
# => Registry-based naming
# => Allows dynamic lookup
end
def init(id) do
# Connect to database
conn = establish_connection() # => Opens database connection
# => Returns connection handle
{:ok, %{id: id, conn: conn}} # => Store ID and connection
# => Type: %{id: integer, conn: term()}
end
def handle_info(:connection_lost, state) do
# Connection lost - let it crash
# Supervisor will restart this worker
{:stop, :connection_lost, state} # => Terminate process
# => Supervisor detects exit
# => Starts fresh worker automatically
end
defp establish_connection do
# Actual database connection logic
:connection_handle # => Placeholder
end
end
# Start supervision tree
{:ok, _sup} = DBConnectionPool.start_link(pool_size: 10)
# => Starts supervisor with 10 workers
# => All workers start automatically
# => Failed workers restart automaticallySupervisor Strategies
| Strategy | Behavior | Use Case |
|---|---|---|
| :one_for_one | Only failed child restarts | Independent workers (connection pools) |
| :rest_for_one | Failed child + all started after it restart | Dependency chain (db → cache → api) |
| :one_for_all | All children restart if any fails | Tightly coupled components |
GenStateMachine - Complex State Machines
When to Use GenStateMachine
Use GenStateMachine when you need:
- Explicit finite state machine with clear state graph
- State-specific event handling (different events per state)
- Complex workflows with multiple stages
- Guaranteed state transition integrity
- Visual state diagram documentation
Note: Requires gen_state_machine library. Add to mix.exs:
{:gen_state_machine, "~> 3.0"} # => Add to depsProduction Pattern - Payment Workflow FSM
# Payment processing with explicit state transitions
defmodule PaymentProcessor do
use GenStateMachine # => Imports GenStateMachine behavior
# => Provides callback_mode/0, init/1, handle_event/4
# States: :pending → :authorized → :captured | :refunded
# Events: :authorize, :capture, :refund, :cancel
# => Client API
def start_link(payment_id, amount) do
GenStateMachine.start_link(__MODULE__, {payment_id, amount})
# => Starts state machine process
# => Returns {:ok, pid}
end
def authorize(pid, card_token) do
GenStateMachine.call(pid, {:authorize, card_token})
# => Synchronous state transition
# => Returns :ok or {:error, reason}
end
def capture(pid) do
GenStateMachine.call(pid, :capture) # => Capture authorized payment
end
def refund(pid, amount) do
GenStateMachine.call(pid, {:refund, amount})
# => Initiate refund
end
# => Server Callbacks
def callback_mode, do: :state_functions # => Use state-specific functions
# => Alternative: :handle_event_function
def init({payment_id, amount}) do
data = %{
payment_id: payment_id,
amount: amount,
authorized_amount: 0,
captured_amount: 0
} # => Initial data structure
# => Type: map()
{:ok, :pending, data} # => Start in :pending state
# => Type: {:ok, state, data}
end
# => State: :pending
def pending({:call, from}, {:authorize, card_token}, data) do
case authorize_payment(card_token, data.amount) do
{:ok, auth_id} ->
new_data = %{data | authorized_amount: data.amount}
# => Store authorized amount
{:next_state, :authorized, new_data, [{:reply, from, :ok}]}
# => Transition to :authorized
# => Reply to caller
# => Type: {:next_state, state, data, [action]}
{:error, reason} ->
{:keep_state_and_data, [{:reply, from, {:error, reason}}]}
# => Stay in :pending
# => Return error to caller
end
end
def pending({:call, from}, _event, _data) do
{:keep_state_and_data, [{:reply, from, {:error, :invalid_event}}]}
# => Reject invalid events in :pending
end
# => State: :authorized
def authorized({:call, from}, :capture, data) do
case capture_payment(data.payment_id, data.authorized_amount) do
:ok ->
new_data = %{data | captured_amount: data.authorized_amount}
# => Record captured amount
{:next_state, :captured, new_data, [{:reply, from, :ok}]}
# => Transition to :captured
# => Terminal state (no further transitions)
{:error, reason} ->
{:keep_state_and_data, [{:reply, from, {:error, reason}}]}
# => Capture failed, stay :authorized
end
end
def authorized({:call, from}, {:refund, amount}, data) do
if amount <= data.authorized_amount do
case refund_payment(data.payment_id, amount) do
:ok ->
new_data = %{data | authorized_amount: data.authorized_amount - amount}
# => Reduce authorized amount
{:next_state, :refunded, new_data, [{:reply, from, :ok}]}
# => Transition to :refunded
{:error, reason} ->
{:keep_state_and_data, [{:reply, from, {:error, reason}}]}
end
else
{:keep_state_and_data, [{:reply, from, {:error, :invalid_amount}}]}
# => Amount exceeds authorized
end
end
def authorized({:call, from}, _event, _data) do
{:keep_state_and_data, [{:reply, from, {:error, :invalid_event}}]}
end
# => State: :captured (terminal)
def captured({:call, from}, {:refund, amount}, data) do
if amount <= data.captured_amount do
case refund_payment(data.payment_id, amount) do
:ok ->
new_data = %{data | captured_amount: data.captured_amount - amount}
{:next_state, :refunded, new_data, [{:reply, from, :ok}]}
{:error, reason} ->
{:keep_state_and_data, [{:reply, from, {:error, reason}}]}
end
else
{:keep_state_and_data, [{:reply, from, {:error, :invalid_amount}}]}
end
end
def captured({:call, from}, _event, _data) do
{:keep_state_and_data, [{:reply, from, {:error, :terminal_state}}]}
# => Cannot transition from :captured
end
# => State: :refunded (terminal)
def refunded({:call, from}, _event, _data) do
{:keep_state_and_data, [{:reply, from, {:error, :terminal_state}}]}
# => No transitions from :refunded
end
# Helper functions
defp authorize_payment(_token, _amount), do: {:ok, "auth_123"}
defp capture_payment(_id, _amount), do: :ok
defp refund_payment(_id, _amount), do: :ok
end
# Usage
{:ok, pid} = PaymentProcessor.start_link("pay_123", 10000)
# => Starts in :pending state
PaymentProcessor.authorize(pid, "tok_visa") # => :ok
# => Transitions: :pending → :authorized
PaymentProcessor.capture(pid) # => :ok
# => Transitions: :authorized → :captured
PaymentProcessor.refund(pid, 5000) # => :ok
# => Transitions: :captured → :refundedState Machine Visualization
%% Color Palette: Blue #0173B2, Orange #DE8F05, Teal #029E73, Purple #CC78BC, Brown #CA9161
stateDiagram-v2
[*] --> pending: init
pending --> authorized: authorize(token)
authorized --> captured: capture()
authorized --> refunded: refund(amount)
captured --> refunded: refund(amount)
refunded --> [*]
captured --> [*]
classDef pending fill:#0173B2,stroke:#000,color:#fff
classDef authorized fill:#DE8F05,stroke:#000,color:#fff
classDef captured fill:#029E73,stroke:#000,color:#fff
classDef refunded fill:#CC78BC,stroke:#000,color:#fff
class pending pending
class authorized authorized
class captured captured
class refunded refunded
GenStateMachine Trade-offs
| Aspect | Advantages | Disadvantages |
|---|---|---|
| State Clarity | Explicit state graph, self-documenting | More boilerplate than GenServer |
| Type Safety | Invalid transitions rejected at runtime | Requires external library |
| Debugging | Clear state history, easy to trace | Steeper learning curve |
| Maintenance | Changes to workflow explicit in code | Overkill for simple state flags |
Task - Asynchronous Operations
When to Use Task
Use Task when you need:
- Short-lived asynchronous operations (no long-term state)
- Parallel execution of independent operations
- Fire-and-forget async work
- Awaitable async results with timeout
- Supervised async operations (Task.Supervisor)
Production Pattern - Parallel API Calls
# Fetch user profile from multiple services in parallel
defmodule ProfileAggregator do
def fetch_profile(user_id) do
# Start tasks for each service
tasks = [
Task.async(fn -> fetch_user_data(user_id) end),
# => Spawns process for user_data
# => Returns %Task{pid: pid, ref: ref}
Task.async(fn -> fetch_preferences(user_id) end),
# => Spawns process for preferences
Task.async(fn -> fetch_recent_activity(user_id) end)
# => Spawns process for activity
] # => List of 3 tasks running in parallel
# => Type: [%Task{}]
# Await all tasks with timeout
results = Task.await_many(tasks, 5000) # => Wait max 5 seconds for all
# => Returns [result1, result2, result3]
# => Raises on timeout
# => Type: [term()]
# Aggregate results
[user_data, preferences, activity] = results
# => Pattern match results
%{
user: user_data,
preferences: preferences,
recent_activity: activity
} # => Combined profile
# => Type: map()
end
# Task.Supervisor for fault-tolerant async operations
def fetch_profile_supervised(user_id) do
tasks = [
Task.Supervisor.async(ProfileTaskSup, fn -> fetch_user_data(user_id) end),
# => Spawns supervised task
# => Linked to supervisor, not caller
Task.Supervisor.async(ProfileTaskSup, fn -> fetch_preferences(user_id) end),
Task.Supervisor.async(ProfileTaskSup, fn -> fetch_recent_activity(user_id) end)
]
# Await with timeout, handle failures
results =
tasks
|> Task.await_many(5000) # => Wait for all tasks
|> Enum.map(fn
{:ok, data} -> data # => Success case
{:error, _} -> nil # => Failure case - use nil
end) # => List with failures replaced by nil
# => Type: [term() | nil]
[user_data, preferences, activity] = results
%{
user: user_data || %{}, # => Fallback to empty map
preferences: preferences || %{},
recent_activity: activity || []
}
end
defp fetch_user_data(user_id) do
# Simulate API call
:timer.sleep(100)
{:ok, %{id: user_id, name: "User #{user_id}"}}
end
defp fetch_preferences(user_id) do
:timer.sleep(150)
{:ok, %{theme: "dark", notifications: true}}
end
defp fetch_recent_activity(user_id) do
:timer.sleep(200)
{:ok, [%{action: "login", timestamp: DateTime.utc_now()}]}
end
end
# Start Task.Supervisor in application supervision tree
children = [
{Task.Supervisor, name: ProfileTaskSup} # => Supervises async tasks
# => Prevents task failures from crashing caller
]
Supervisor.start_link(children, strategy: :one_for_one)
# Usage
profile = ProfileAggregator.fetch_profile("user_123")
# => Returns in ~200ms (parallel)
# => Sequential would take ~450ms
profile_safe = ProfileAggregator.fetch_profile_supervised("user_456")
# => Failures don't crash caller
# => Returns partial data on errorsTask Trade-offs
| Aspect | Advantages | Disadvantages |
|---|---|---|
| Simplicity | Minimal boilerplate, built-in | No long-term state management |
| Parallelism | Easy parallel execution | Not suitable for persistent processes |
| Fault Tolerance | Task.Supervisor for safety | No automatic retry logic |
| Timeouts | Built-in timeout support | Manual error handling required |
Agent - Simple State Containers
When to Use Agent
Use Agent when you need:
- Simple state container (no complex logic)
- Read-heavy workloads (configuration, cache)
- Minimal boilerplate for state management
- No need for call/cast distinction
- No lifecycle callbacks required
Production Pattern - Configuration Cache
# Agent-based configuration cache
defmodule ConfigCache do
use Agent # => Imports Agent behavior
# => Provides start_link/1, get/1, update/2
def start_link(_opts) do
Agent.start_link(fn -> load_config() end, name: __MODULE__)
# => Starts agent with initial state
# => load_config/0 runs in agent process
# => Returns {:ok, pid}
end
def get(key) do
Agent.get(__MODULE__, fn state -> Map.get(state, key) end)
# => Read-only access to state
# => Function runs in agent process
# => Returns value or nil
# => Type: term()
end
def get_all do
Agent.get(__MODULE__, & &1) # => Return entire state
# => & &1 is identity function
# => Type: map()
end
def put(key, value) do
Agent.update(__MODULE__, fn state ->
Map.put(state, key, value) # => Update state map
end) # => Returns :ok
# => New state replaces old
end
def reload do
Agent.update(__MODULE__, fn _state ->
load_config() # => Discard old state
# => Load fresh config
end)
end
defp load_config do
# Load from file/environment
%{
api_key: System.get_env("API_KEY"),
timeout: 5000,
retry_attempts: 3
} # => Initial state
# => Type: map()
end
end
# Usage
{:ok, _pid} = ConfigCache.start_link([]) # => Loads config on startup
ConfigCache.get(:timeout) # => 5000
ConfigCache.put(:timeout, 10000) # => :ok
ConfigCache.get(:timeout) # => 10000
ConfigCache.reload() # => :ok (reloads from environment)Agent vs GenServer
| Feature | Agent | GenServer |
|---|---|---|
| Boilerplate | Minimal (use Agent) | Moderate (callbacks) |
| State access | get/update functions | handle_call/cast |
| Lifecycle | None | init, terminate, handle_info |
| Use case | Simple state, read-heavy | Complex logic, lifecycle needs |
| Learning curve | Beginner-friendly | Intermediate |
Behavior Selection Summary
Quick Reference Table
| Requirement | Recommended Behavior | Alternative |
|---|---|---|
| Supervise other processes | Supervisor | N/A |
| Complex state machine (5+ states) | GenStateMachine | GenServer with state field |
| Short-lived async operations | Task | spawn_link + receive |
| Simple read-heavy state | Agent | GenServer (overkill) |
| API with call/cast semantics | GenServer | N/A |
| Connection pooling | GenServer + Supervisor | Poolboy library |
| Background job queue | GenServer + Supervisor | Oban library |
| Real-time data processing | GenStage (stream-based) | GenServer with backpressure |
Complexity vs Control Spectrum
%% Color Palette: Blue #0173B2, Orange #DE8F05, Teal #029E73, Purple #CC78BC, Brown #CA9161
graph LR
A["Agent<br/>Least Code"] --> B["Task<br/>Async Only"] --> C["GenServer<br/>General Purpose"] --> D["GenStateMachine<br/>Explicit FSM"] --> E["Supervisor<br/>Lifecycle Management"]
style A fill:#CC78BC,stroke:#000,color:#fff
style B fill:#DE8F05,stroke:#000,color:#fff
style C fill:#CA9161,stroke:#000,color:#fff
style D fill:#029E73,stroke:#000,color:#fff
style E fill:#0173B2,stroke:#000,color:#fff
Rule of thumb:
- Start with simplest behavior that solves the problem
- Upgrade to more complex behavior when limitations hit
- Always supervise production processes (even Agents)
Common Anti-Patterns
❌ Using GenServer for Simple State
# ANTI-PATTERN: GenServer for config storage
defmodule ConfigGenServer do
use GenServer
def init(_), do: {:ok, %{timeout: 5000}}
def handle_call(:get_timeout, _, state), do: {:reply, state.timeout, state}
def handle_cast({:set_timeout, val}, state), do: {:noreply, %{state | timeout: val}}
end
# BETTER: Use Agent
defmodule ConfigAgent do
use Agent
def start_link(_), do: Agent.start_link(fn -> %{timeout: 5000} end, name: __MODULE__)
def get_timeout, do: Agent.get(__MODULE__, & &1.timeout)
def set_timeout(val), do: Agent.update(__MODULE__, &Map.put(&1, :timeout, val))
end❌ Task for Long-Lived State
# ANTI-PATTERN: Task with infinite loop
Task.start(fn ->
Stream.repeatedly(fn -> do_work() end)
|> Enum.each(& &1) # => Never terminates
end) # => No supervision, no recovery
# BETTER: GenServer with supervision
defmodule Worker do
use GenServer
def init(_), do: {:ok, %{}, {:continue, :work}}
def handle_continue(:work, state) do
do_work()
{:noreply, state, {:continue, :work}} # => Infinite loop with proper OTP lifecycle
end
end
Supervisor.start_link([Worker], strategy: :one_for_one)❌ GenStateMachine for Simple Flags
# ANTI-PATTERN: FSM for boolean state
defmodule FeatureFlag do
use GenStateMachine
def enabled({:call, from}, :check, _) do
{:keep_state_and_data, [{:reply, from, true}]}
end
def disabled({:call, from}, :check, _) do
{:keep_state_and_data, [{:reply, from, false}]}
end
end
# BETTER: GenServer or Agent
defmodule FeatureFlag do
use Agent
def start_link(_), do: Agent.start_link(fn -> false end, name: __MODULE__)
def enabled?, do: Agent.get(__MODULE__, & &1)
def enable, do: Agent.update(__MODULE__, fn _ -> true end)
def disable, do: Agent.update(__MODULE__, fn _ -> false end)
endBest Practices
1. Always Supervise Production Processes
# Start all behaviors under supervision
children = [
{RateLimiter, []}, # => GenServer
{DBConnectionPool, pool_size: 10}, # => Supervisor
{Task.Supervisor, name: MyTaskSup}, # => Task.Supervisor
{ConfigCache, []} # => Agent
]
Supervisor.start_link(children, strategy: :one_for_one)
# => All behaviors supervised
# => Automatic restart on failure2. Use Process Registries for Dynamic Naming
# Registry-based naming for multiple instances
{:ok, _} = Registry.start_link(keys: :unique, name: MyRegistry)
GenServer.start_link(MyWorker, init_args, name: {:via, Registry, {MyRegistry, worker_id}})
# => Register by ID
# => Supports dynamic lookup
# Lookup
[{pid, _}] = Registry.lookup(MyRegistry, worker_id)3. Implement Proper Timeouts
# GenServer with call timeout
GenServer.call(pid, :slow_operation, 30_000) # => 30 second timeout
# => Raises exit after timeout
# Task with timeout
case Task.await(task, 5000) do
result -> {:ok, result}
after
0 -> {:error, :timeout} # => Cleanup after timeout
end4. Use GenStateMachine for Complex Workflows
When state graph has 5+ states or multiple transitions per state, prefer GenStateMachine over GenServer with state field.
5. Prefer Task.Supervisor for Production Async
# Production-safe async tasks
Task.Supervisor.async_nolink(MySup, fn -> risky_operation() end)
# => Failure doesn't crash caller
# => Supervisor handles cleanupNext Steps
Master individual behaviors:
- GenServer Patterns - Deep dive into GenServer design patterns
- Supervisor Trees - Supervision strategies and fault tolerance
Learn supervision integration:
- Application Structure - Supervision trees in applications
See advanced patterns:
- Process Registry Patterns - Dynamic process lookup
- Concurrency Patterns - Parallel processing, backpressure
Additional Resources
Official Documentation:
- GenServer Behavior - Official GenServer guide
- Supervisor Behavior - Official Supervisor guide
- Task Module - Task documentation
- Agent Module - Agent documentation
Libraries:
- gen_state_machine - GenStateMachine behavior
- Registry - Process registry for dynamic naming